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Post by Golesy on Nov 27, 2014 6:55:02 GMT
Hey Everyone!
I'd love to hear your thoughts on the 0.1.0 Beta! found any glitches? Have a suggestion? Let me know!
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Post by lebonhomme on Nov 29, 2014 22:23:52 GMT
Hi Fact is payment system seems to be broken (pop-up window is buffering endlessly). Feel free to remove this post as soon as this issue is solved (since it is not Beta related).
And tell me when things work. I want this game.
Later
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Post by Golesy on Nov 30, 2014 18:08:16 GMT
Hi Fact is payment system seems to be broken (pop-up window is buffering endlessly). Feel free to remove this post as soon as this issue is solved (since it is not Beta related).
And tell me when things work. I want this game.
Later Well that's not good! I'll look into it and try to see whats up. Could you let me know what browser you're using?
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Post by lebonhomme on Dec 1, 2014 19:30:51 GMT
Hey
I'm using firefox (up to date, no pop-up blocker)
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Post by Golesy on Dec 1, 2014 22:05:45 GMT
Hey
I'm using firefox (up to date, no pop-up blocker) I'm switching to the humble widget soon so it should hopefully be more reliable!
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Post by lebonhomme on Dec 2, 2014 17:20:22 GMT
Thank you. Godspeed
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Post by Onansfist on Feb 4, 2015 14:59:33 GMT
Greetings,
Just played through the beta for Attack of the Labyrinth and I really enjoyed it. I played through as the Archer and had a fairly easy time of it. I'll go back and do a playthrough with the other classes and then hopefully have some further useful feedback, but for now I just wanted to offer my thanks and encouragement. I love the idea here and it feels very well executed. I'm a sucker for a top-down hack and slash, but this was a lot of fun to play; it really struck the right balance between arcade and exploration. It seems like a lot of love went into these levels and I appreciate that. You've got a great game here.
For myself, I'd say I wish it was a little more shmuppy: needs more dodging! And it could be harder in general, especially with all the potion drops and hearts. It'd probably be a pain in the ass, but a mini-boss guarding either the key or the portal on each level would really serve this game well. More varied boss behavior (additional attacks and/or stages) would be great too. I don't know if there were any secrets; if there were, I found them without realizing I had: those switches you shoot are a cool idea, but I wish there had been something that explained them a little better. Maybe a tutorial screen before the game starts, or some on-screen event when you trigger them so it feels like more of an accomplishment or at least lets you know something happened? I hope that all doesn't seem too critical.
Best of luck to you folks, and I wish you great success.
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